Eve online ship models11/8/2023 For on-grid tackling near stations or capitals, PEG-free ships would be unmatched for tackling or skirmishing. In that note, I showed that close in orbits are limited by acceleration, not velocity, so deploying a PEG-free frigate for high angular velocity tackling would be far superior to PEG ships. In my October 2015 poast, I updated the notes on fundamental limitations of orbits. So, we know that velocities in that range are workable in the EVE engine. In the age of speed-fits, prior to the Dominion rebalance, dedicated interceptor fits could achieve 800G of acceleration, with a top speed of 24,000m/s. Of course, depending on how long your memory is, you know that ships in EVE actually have had much higher accelerations in the distant past. So if we aren't practically limited by maximum velocity, might we be limited by maximum acceleration? Lets assume the rate of acceleration is limited to the highest acceleration of the most agile ship in EVE, which recently was a microwarp drive fitted Dramiel capable of roughly 100G acceleration. liquid hydrogen with 142MJ/kg, the mass requirements for relativistic velocity would be staggering and unworkable. As an aside, if such a frigate were limited to the fuel energy density of today's technology, i.e. I am willing to concede that antimatter containment and propulsion are constrained by thermodynamic efficiency limits even 23,000 years from now, but even with less than 50% efficiency the total fuel mass is plausible for a PEG-free frigate. Achieving 10% to 20% of the velocity of light could be done without impacting overall ship mass.įigure 4-17-b above shows that we can achieve millions of meters per second in velocity powering our frigate propulsion with antimatter annihilation instead of with PEGs. Note that for velocity to reach the speed of light, you would need infinite energy, which is not shown.įigure 4-1 7-b: Mass of fuel needed to accelerate a mass of 10 6kg to relativistic velocities is shown. I have highlighted th e 600 0m/s datapoint on th e figure to show that there is significant region to improve EVE ship velocity without requiring ship mass to be overwhelme d with antimatter fuel mass require ments.įigure 04-17-a: Energy needed to accelerate an object with mass 10 6kg to a velocity, v. As readers are no doubt aware, reaching velocities approaching the speed of light be gins to require an exp onenti al more e nergy (see Figure 04-17- a). Now, I'm not advocat ing that PEG-free sh ips be able to approach the spe ed of light. I discuss some of the properties of such ships below. I do not yet know if this is discussed in the Frigates of EVE physics chapter, but I certainly hope we consider this opportunity. Such ships would be limited only by the speed of light, or whatever other governing particle/energy is constituent to New Eden. Presented itself is to imagine ships that do not include any PEGs and therefore do not produce a subspace field. One of the obvious opportunities that has New Eden universe works but it also raises questions and opportunities forįuture additions to the game. Model presented at FanFest 2017 answers some questions about how the If this PEG model makes EVE's linear drag mechanics palatable to the lore community by explaining why there is maximum velocity for certain objects in space, then I am enthusiastic about receiving it. What attracts me to the classical explanations of EVE's model is that it lends itself well to predictive models, player intuition and the many tools that have been develo ped for linear systems analysis. The y have invested in explaining the root cause for its most distinguis hing phenomen a and are committed to it. Third, the presentation of the PEG model is encouraging because it shows that CCP recognizes the importance of the physics model that underlies ship motion in EVE online. We can still use all of the tools that I have presented and developed to analy ze sub warp ship mo tion and ship-to-ship interactions like orbits and bumping. None of the appl ied p hysics work that I have presented will need to be fundamentally revised, although changes to vocabulary would be helpful for lore enthusiasts. T hus, drag is produced on any EVE ship that can w arp and/or cloak. The justi ficat ion for the 'inertia' coefficient now is explained by the presence of a subs pace singularity. Second, the model does not alter the first- order differential equations that gove rn ship motion which I presented in Chapter I and in all my subsequent blog posts.
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